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Fusion of Smart, Multimedia and Computer Gaming Technologies : Research, Systems and Perspectives, PDF eBook

Fusion of Smart, Multimedia and Computer Gaming Technologies : Research, Systems and Perspectives PDF

Edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett

Part of the Intelligent Systems Reference Library series

PDF

Please note: eBooks can only be purchased with a UK issued credit card and all our eBooks (ePub and PDF) are DRM protected.

Description

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

*Smart Gamification and Smart Serious Games.

*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

*Evaluation of Student Knowledge using an e-Learning Framework.

*The iTEC Eduteka.

*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

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