Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Gamification : A Practical Guide for Librarians, Paperback / softback Book

Gamification : A Practical Guide for Librarians Paperback / softback

Part of the Practical Guides for Librarians series

Paperback / softback

Description

Games can seem to do the impossible: reach patrons and drive traffic to projects and services.

But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services?

In this guide, readers will learn about how to structure game activities in order to best reach their patrons.

Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries.

Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included.

Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you.

From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.

Information

Save 5%

£62.00

£58.79

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information