Exploring Physics with Computer Animation and PhysGL Paperback / softback
by T J Bensky
Part of the IOP Concise Physics series
Paperback / softback
Description
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises.
The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning.
Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course.
Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs.
The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Information
-
Available to Order - This title is available to order, with delivery expected within 2 weeks
- Format:Paperback / softback
- Pages:140 pages
- Publisher:Morgan & Claypool Publishers
- Publication Date:30/11/2016
- Category:
- ISBN:9781681744247
Other Formats
- Hardback from £110.60
Information
-
Available to Order - This title is available to order, with delivery expected within 2 weeks
- Format:Paperback / softback
- Pages:140 pages
- Publisher:Morgan & Claypool Publishers
- Publication Date:30/11/2016
- Category:
- ISBN:9781681744247