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Exploring Physics with Computer Animation and PhysGL, Paperback / softback Book

Exploring Physics with Computer Animation and PhysGL Paperback / softback

Part of the IOP Concise Physics series

Paperback / softback

Description

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises.

The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning.

Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course.

Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs.

The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

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