Pervasive Games : Theory and Design Paperback / softback
by Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in the University of Tampere Gamel Montola, Jaakko (Stenros is currently a researcher at the Game Research Lab at the University of Tam Stenros, Annika Waern
Paperback / softback
Description
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world.
Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues.
Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.
This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved.
The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made.
For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.
Pervasive Games covers everything from theory and design to history and marketing.
Information
-
Out of stock
- Format:Paperback / softback
- Pages:336 pages
- Publisher:Taylor & Francis Inc
- Publication Date:12/06/2009
- Category:
- ISBN:9780123748539
Information
-
Out of stock
- Format:Paperback / softback
- Pages:336 pages
- Publisher:Taylor & Francis Inc
- Publication Date:12/06/2009
- Category:
- ISBN:9780123748539