Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Virtual Reality Usability Design, Paperback / softback Book

Virtual Reality Usability Design Paperback / softback

Paperback / softback

Description

The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers.

Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences.

Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.

Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces.

Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

Information

Other Formats

£52.99

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information