Classical Antiquity in Video Games : Playing with the Ancient World
Dr Christian (Lecturer in Ancient History, University of Tr Rollinger
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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Critical Gaming: Interactive History and Virtual Heritage
Erik Champion
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Critical Gaming: Interactive History and Virtual Heritage
Erik Champion
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Computer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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Computer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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A World of Excesses : Online Games and Excessive Playing
Faltin (Kristiania University College, Norway) Karlsen
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A World of Excesses : Online Games and Excessive Playing
Faltin (Kristiania University College, Norway) Karlsen
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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C# and Game Programming : A Beginner's Guide
Salvatore A. Buono
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Risk and Resilience : Adults Who Were the Children of Problem Drinkers
Richard (University of Bath, UK) Velleman
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Risk and Resilience : Adults Who Were the Children of Problem Drinkers
Richard (University of Bath, UK) Velleman
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Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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Biologically Inspired Artificial Intelligence for Computer Games
Darryl Charles
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Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Artur Lugmayr
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C# and Game Programming : A Beginner's Guide
Salvatore A. Buono
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Hacks for Minecrafters: Mods : The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You
Megan Miller
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Game Sound Technology and Player Interaction: Concepts and Developments
Mark Grimshaw
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