Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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SF25: The Art of Street Fighter
Capcom
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Naomi Berry
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Capcom
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Mark DeLoura
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Add to BasketUndisputed Street Fighter Deluxe Edition: A 30th Anniversary Retrospective
Steve Hendershot
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Add to Basket3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David (Geometric Tools, Redmond, Washington, USA) Eberly
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Add to BasketBeginning Game Development with Python and Pygame : From Novice to Professional
Will McGugan
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Playing with the Past : Digital Games and the Simulation of History
Matthew Wilhelm (San Jose State University, USA) Kapell
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Game Programming Gems 6
Mike Dickheiser
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Add to BasketThe Art of Tekken: The Complete Visual History HC Deluxe Edition
Jerald Hull
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Add to BasketPlaying Video Games : Motives, Responses, and Consequences
Peter Vorderer
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FORTNITE Official: The Chronicle (Annual 2021)
Epic Games
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Add to BasketFundamentals of Computer Graphics : International Student Edition
Steve (Cornell University, Ithaca, New York, USA) Marschner
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C# and Game Programming : A Beginner's Guide
Salvatore A. Buono
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Artificial Intelligence for Computer Games : An Introduction
John David Funge
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Game Programming GEMS 3
Dante Treglia
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Add to BasketTabletop Game Design for Video Game Designers
Ethan Ham
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Add to BasketDigital Culture, Play, and Identity : A World of Warcraft (R) Reader
Hilde G. (post. doc. at Humanistic Informatics, Universi Corneliussen
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Add to BasketVideo Games Around the World
Mark J. P. (Full Professor and Chair , Concordia University Wisc Wolf
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Add to BasketThe SNES Omnibus : The Super Nintendo and Its Games, Vol. 2 (N–Z)
Brett Weiss
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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