Collaborative Worldbuilding for Video Games
Kaitlin Tremblay
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Add to BasketThe NES Omnibus : The Nintendo Entertainment System and Its Games, Volume 2 (M-Z)
Brett Weiss
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Add to BasketVideogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Add to BasketDebugging Game History : A Critical Lexicon
Henry (Curator for History of Science & Technology Collections Lowood
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Hey! Listen! : Hypertext Rhetoric and The Legend of Zelda
Andrew S. Latham
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Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Add to BasketGaming the Iron Curtain : How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Svelch
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Reading Aloud Practices: Providing Joint Accessibility to Texts Within an Unfamiliar Interface-Mediated Game Activity
Svenja Heuser
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Video Product Dominance : The newest guide for video product enthusiasts
Michelle Newmann
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FORTNITE Official How to Draw Volume 2 : Over 30 Weapons, Outfits and Items!
Epic Games
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Ultimate Minecraft Secrets : An Unofficial Guide to Minecraft Tips, Tricks and Hints You May Not Know
Zack Zombie Books
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Assassin's Creed Colouring Book : The official colouring book.
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Going Viral (Independent & Unofficial) : The Mindbending Minecraft Graphic Novel Adventure
David Zoellner
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Add to BasketFall Guys: Guide to Winning the Crown : Tips and Tricks to Be the Last Bean Standing
Eddie Robson
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Programming Game AI By Example
Mat Buckland
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Add to BasketThe Game Maker's Apprentice : Game Development for Beginners
Jacob Habgood
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From Pac-Man to Pop Music : Interactive Audio in Games and New Media
Karen Collins
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