The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield
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Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 2: The Walt Stanchfield Lectures
Walt Stanchfield
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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Mathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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Mathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
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The Routledge Handbook of Cartographic Humanities
Tania (Universita degli Studi di Padova, Italy) Rossetto
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The Routledge Handbook of Cartographic Humanities
Tania (Universita degli Studi di Padova, Italy) Rossetto
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Introduction to Game Analysis
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Introduction to Game Analysis
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Korea’s Platform Empire : An Emerging Power in the Global Platform Sphere
Seongcheol Kim
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Korea’s Platform Empire : An Emerging Power in the Global Platform Sphere
Seongcheol Kim
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Game Engine Architecture, Third Edition
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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Game Engine Architecture, Third Edition
Jason Gregory
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Practical Rendering and Computation with Direct3D 11
Jason Zink
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Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach
Michael (Simon Fraser University, Canada) Filimowicz
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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