Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games
Mark Liu
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News Aesthetics and Myth : The Making of Media Illiteracy in India
Shashidhar Nanjundaiah
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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Functionally Graded Materials : Analysis and Applications to FGM, FG-CNTRC and FG Porous Structures
Souhir Zghal
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The Power of Games : Business Impacts and Innovation Opportunities
William B Rouse
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Injection Molding Process Modelling : Statistics, CAE, and AI Applications
Tien-Chien (University of Johannesburg, South Africa) Jen
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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What Every Engineer Should Know About Digital Accessibility
Sarah Horton
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The Routledge Handbook of Role-Playing Game Studies
Jose P. (University of Utah, USA) Zagal
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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Sustainable Manufacturing : An Emergence in Industry 4.0
Kamalpreet (Plaksha University, India) Sandhu
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Technology is Dead : The Path to a More Human Future
Chris Colbert
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The YouTube Apparatus
Kevin (Pennsylvania State University) Munger
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Digital Visual Art Education : Making, Learning, and Teaching with Digital Media
Robert Sweeny
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