The Amazing Maurice: The Art of the Film
Ramin Zahed
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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AI for Games, Third Edition
Ian Millington
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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Worlds Unbound : The Art of teamLab
Prof. Laura (Florida State) Lee
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The Materiality of Interaction : Notes on the Materials of Interaction Design
Mikael (Professor, Umea University) Wiberg
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SystemVerilog for Verification : A Guide to Learning the Testbench Language Features
Chris Spear
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Pac-Man: Birth of an Icon
Arjan Terpstra
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3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic
David (Geometric Tools, Redmond, Washington, USA) Eberly
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Inventing the Medium : Principles of Interaction Design as a Cultural Practice
Janet H. (Graduate Program in Digital Media, Georgia Institute Murray
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The Well-Played Game : A Player's Philosophy
Bernard De Koven
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Pugtato Babysits the Snouts
Sophie Corrigan
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Digital Gaming and the Advertising Landscape
Teresa Hera
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This is Not a Fashion Story : Taking Chances, Breaking Rules, and Being a Boss in the Big City
Danielle Bernstein
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Future Gaming : Creative Interventions in Video Game Culture
Paolo (Associate Lecturer, University of York) Ruffino
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Adobe Flash Professional CC Classroom in a Book
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£44.47
£38.25
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Book (Mixed media product)
Add to BasketAuthentic Portraits : Searching for Soul, Significance, and Depth
Chris Orwig
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Frog and Toad are Doing Their Best [A Parody] : Bedtime Stories for Trying Times
Jennie Egerdie
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Creators Take Control : How NFTs Revolutionize Art, Business, and Entertainment
Edward Lee
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Creating Q*Bert: and Other Classic Video Arcade Games
Warren Davis
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Data Sketches : A journey of imagination, exploration, and beautiful data visualizations
Nadieh Bremer
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Nordic Animation : Balancing the East and the West
Liisa Vhakyla
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