Rebel Moon: Wolf: Ex Nihilo: Cosmology & Technology
Peter Aperlo
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Moana (Disney Modern Classics) : A deluxe gift book of the film - collect them all!
Walt Disney
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Disney Museum : Celebrate 100 years of wonder!
Walt Disney
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Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change
Frania Hall
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Museum Studies for a Post-Pandemic World : Mentoring, Collaborations, and Interactive Knowledge Transfer in Times of Transformation
Leda (South Dakota State University, USA) Cempellin
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Art of Pixar: 25th Anniv
Amid Amidi
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Game Engine Architecture, Third Edition
Jason Gregory
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Pixar Museum : Stories and art from the animation studio
Walt Disney
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Klaus: The Art of the Movie
Ramin Zahed
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The Art of Incredibles 2
Karen Paik
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Computer Animation : Algorithms and Techniques
Rick (Professor Emeritus, Department of Computer Science and E Parent
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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The Amazing Maurice: The Art of the Film
Ramin Zahed
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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Creating Q*Bert: and Other Classic Video Arcade Games
Warren Davis
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Nordic Animation : Balancing the East and the West
Liisa Vhakyla
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Digital Media as Ambient Therapy : The Ecological Self between Resonance and Alienation
Francis (Curtin University, Australia) Russell
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The Politics of Media Scarcity
Greg Elmer
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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