The Animator's Survival Kit: Flexibility and Weight : (Richard Williams' Animation Shorts)
Richard E. Williams
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Architectural Approach to Level Design : Second edition
Christopher W. (American University, Washington, DC, USA) Totten
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The NURBS Book
Les Piegl
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Add to BasketUnderstanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Transitions and Animations in CSS
Estelle Weyl
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What Is CGI? : Band 06/Orange
Alison Sage
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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
Geoffrey Engelstein
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Geometric Tools for Computer Graphics
Philip (Employers include Digital Equipment Corporation, Ap Schneider
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Graphics and GUIs with MATLAB
O. Thomas Holland
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Add to BasketMy iPad
Gary Rosenzweig
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Add to BasketGPU Pro 7 : Advanced Rendering Techniques
Wolfgang Engel
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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The Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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Level Design : Concept, Theory, and Practice
Rudolf Kremers
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Retro Gaming : A Byte-sized History of Video Games – From Atari to Zelda
Mike Diver
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Add to BasketContextual Design : Design for Life
Karen (InContext Enterprises, Inc., Concord, MA, USA) Holtzblatt
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Add to BasketEssential Mathematics for Games and Interactive Applications
James M. Van Verth
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Adobe Photoshop CC for Photographers 2018
Martin (Adobe; Berkhamsted, UK) Evening
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The SketchUp Workflow for Architecture : Modeling Buildings, Visualizing Design, and Creating Construction Documents with SketchUp Pro and LayOut
Michael Brightman
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Add to BasketLearning Java Through Games
Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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Add to BasketManual of Engineering Drawing : British and International Standards
Colin H. (Engineering Standards Consultant, UK) Simmons
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Add to BasketPractical Deep Learning for Cloud and Mobile : Real-World AI & Computer Vision Projects Using Python, Keras & TensorFlow
Anirudh Koul
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Add to BasketGame AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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AI for Games, Third Edition
Ian Millington
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