The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
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Add to Basket'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Drawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures
Walt Stanchfield
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures
Walt Stanchfield
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The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Animation: A World History : The Complete Set
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Real Time Cameras : A Guide for Game Designers and Developers
Mark (Retro Studios, Austin, Texas, USA) Haigh-Hutchinson
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2D Game Development with Unity
Franz (Franz Lanzinger) Lanzinger
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2D Game Development with Unity
Franz (Franz Lanzinger) Lanzinger
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
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Game Dev Stories : Interviews About Game Development and Culture Volumes 1 and 2
David L. Craddock
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
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Virtual Reality: Concepts and Technologies
Philippe Fuchs
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