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Beginning C++ Game Programming : Learn C++ from scratch by building fun games - Book

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Multimedia Computing Systems and Virtual Reality - Book

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Deeper Learning : A Voice from Laboratory to Classroom - Book

Deeper Learning : A Voice from Laboratory to Classroom

Hang Hu

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What Every Engineer Should Know About Digital Accessibility - Book

What Every Engineer Should Know About Digital Accessibility

Sarah Horton

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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing - Book

Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing

Dana Gulling

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Introduction to Game Analysis - Book

Introduction to Game Analysis

Clara (New York University, USA) Fernandez-Vara

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Designing Games Meant for Sharing - Book

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Performance Making and the Archive - Book

Performance Making and the Archive

Ashutosh Potdar

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Game AI Uncovered : Volume Two - Book

Game AI Uncovered : Volume Two

Paul Roberts

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Podcasting as an Intimate Medium - Book

Podcasting as an Intimate Medium

Alyn (University of Leipzig, Germany) Euritt

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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Book

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A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! - Book

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Computational Design for Landscape Architects - Book

Computational Design for Landscape Architects

Brendan Harmon

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Paper Time Machines : Critical Game Design and Historical Board Games - Book

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The YouTube Apparatus - Book

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Towards Game Translation User Research - Book

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Adobe Creative 3D Workflows : A Designer's Guide to Adobe Substance 3D and Adobe Creative Cloud Integration - Book

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The Routledge Companion to Copyright and Creativity in the 21st Century - Book

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Machine Vision for Industry 4.0 : Applications and Case Studies - Book

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Visual Methods for Digital Research : An Introduction - Book

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