Crowdsourcing during COVID-19 : Case Studies in Health and Education
Carmen Bueno Munoz
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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Add to BasketIntroduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Add to BasketDesigning Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Game AI Uncovered : Volume Two
Paul Roberts
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Add to BasketHow and Why We Make Games : The Creative Confusion
Marta Fijak
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Podcasting as an Intimate Medium
Alyn (University of Leipzig, Germany) Euritt
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer!
Aaron Langille
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Computational Design for Landscape Architects
Brendan Harmon
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Add to BasketPaper Time Machines : Critical Game Design and Historical Board Games
Maurice W. Suckling
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Survey of Media : Screens, Sounds, and Synergies
Stacey (Millersville University, USA) O. Irwin
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The Metaverse for Learning and Education
Maggi (University of Worcester) Savin-Baden
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketGreat Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketTranscending Imagination : Artificial Intelligence and the Future of Creativity
Alexander Manu
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Add to BasketInteraction of Symbols : User-Centered Icon Design
Paul Michael Zender
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Digital Media Production for Beginners
Julia V. Griffey
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Blender 2D Animation : The Complete Guide to the Grease Pencil
John M. (Toormina, New South Wales, Australia) Blain
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