Visual Methods for Digital Research : An Introduction
Sabine Niederer
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The Past, Present, and Future of Early Modern Di – Iter at 25
Laura Estill
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Design History and Culture : Methods and Approaches
Javier Gimeno-Martinez
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Soft Computing in Materials Development and its Sustainability in the Manufacturing Sector
Amar (Malviya Nat Inst of Tech, Jaipur, India) Patnaik
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Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change
Frania Hall
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Museum Studies for a Post-Pandemic World : Mentoring, Collaborations, and Interactive Knowledge Transfer in Times of Transformation
Leda (South Dakota State University, USA) Cempellin
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Survey of Media : Screens, Sounds, and Synergies
Stacey (Millersville University, USA) O. Irwin
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The Metaverse for Learning and Education
Maggi (University of Worcester) Savin-Baden
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketGreat Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketTranscending Imagination : Artificial Intelligence and the Future of Creativity
Alexander Manu
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Add to BasketDigital Media Production for Beginners
Julia V. Griffey
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Create Stunning Renders Using Corona in 3ds Max : Guiding the Next Generation of 3D Renderers
Margarita Nikita
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games
Mark Liu
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Developing Web Sites with HTML, CSS and JavaScript
Efrem G. (Rhode Island College, Providence, and Kea Company, Mallach
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The Power of Games : Business Impacts and Innovation Opportunities
William B Rouse
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Graphic Novels and Visual Cultures in South Asia
E. Varughese
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