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Multimedia Computing Systems and Virtual Reality - Book

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Deeper Learning : A Voice from Laboratory to Classroom - Book

Deeper Learning : A Voice from Laboratory to Classroom

Hang Hu

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£35.85

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What Every Engineer Should Know About Digital Accessibility - Book

What Every Engineer Should Know About Digital Accessibility

Sarah Horton

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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing - Book

Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing

Dana Gulling

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Introduction to Game Analysis - Book

Introduction to Game Analysis

Clara (New York University, USA) Fernandez-Vara

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Designing Games Meant for Sharing - Book

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Performance Making and the Archive - Book

Performance Making and the Archive

Ashutosh Potdar

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Game AI Uncovered : Volume Two - Book

Game AI Uncovered : Volume Two

Paul Roberts

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Podcasting as an Intimate Medium - Book

Podcasting as an Intimate Medium

Alyn (University of Leipzig, Germany) Euritt

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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Book

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A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! - Book

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Computational Design for Landscape Architects - Book

Computational Design for Landscape Architects

Brendan Harmon

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Paper Time Machines : Critical Game Design and Historical Board Games - Book

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Tabletop Game Accessibility : Meeple Centred Design - Book

Tabletop Game Accessibility : Meeple Centred Design

Michael James (Chalmers University of Technology / University o Heron

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Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Book

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Game Design Deep Dive : Soulslike - Book

Game Design Deep Dive : Soulslike

Joshua Bycer

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Game Design Deep Dive : Shooters - Book

Game Design Deep Dive : Shooters

Joshua Bycer

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Transcending Imagination : Artificial Intelligence and the Future of Creativity - Book

Transcending Imagination : Artificial Intelligence and the Future of Creativity

Alexander Manu

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Create Stunning Renders Using Corona in 3ds Max : Guiding the Next Generation of 3D Renderers - Book

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Python : A Practical Learning Approach - Book

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AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games - Book

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The Engineering Design Primer - Book

The Engineering Design Primer

K. L. Richards

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£42.45

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Graphic Novels and Visual Cultures in South Asia - Book

Graphic Novels and Visual Cultures in South Asia

E. Varughese

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