Professional WebGL Programming : Developing 3D Graphics for the Web
Andreas Anyuru
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ZBrush Professional Tips and Techniques
Paul Gaboury
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Computer Modeling in Bioengineering : Theoretical Background, Examples and Software
Milo Koji
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Cinema 4D Apprentice : Real-World Skills for the Aspiring Motion Graphics Artist
Kent McQuilkin
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GPU Pro 360 Guide to Mobile Devices
Wolfgang Engel
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Building Product Models : Computer Environments, Supporting Design and Construction
Charles M (Consultant, Atlanta, Georgia, USA) Eastman
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Beginning Google Sketchup for 3D Printing
Sandeep Singh
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Cartoon Character Animation with Maya : Mastering the Art of Exaggerated Animation
Mr Keith Osborn
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Guide to Monte Carlo Simulations in Statistical Physics
David P. Landau
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Fabricated : The New World of 3D Printing
Hod Lipson
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Matchmoving : The Invisible Art of Camera Tracking
Tim Dobbert
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Introduction to Machine Learning with R : Rigorous Mathematical Analysis
Scott V. Burger
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Particle Deposition and Aggregation : Measurement, Modelling and Simulation
M. Elimelech
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Sports Analytics and Data Science : Winning the Game with Methods and Models
Thomas W. Miller
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