Paper Time Machines : Critical Game Design and Historical Board Games
Maurice W. Suckling
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Paper Time Machines : Critical Game Design and Historical Board Games
Maurice W. Suckling
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Practices, Education and Technology in Audiovisual Translation
Alejandro Bolanos Garcia-Escribano
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Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change
Frania Hall
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Critical Perspectives on Esports
Annette R. (Ludwigsburg University, Germany) Hofmann
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Museum Studies for a Post-Pandemic World : Mentoring, Collaborations, and Interactive Knowledge Transfer in Times of Transformation
Leda (South Dakota State University, USA) Cempellin
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Survey of Media : Screens, Sounds, and Synergies
Stacey (Millersville University, USA) O. Irwin
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Survey of Media : Screens, Sounds, and Synergies
Stacey (Millersville University, USA) O. Irwin
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Artificial Intelligence for Art Creation and Understanding
Luntian Mou
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Routledge Handbook of Esports
Seth E. (Slippery Rock University, USA) Jenny
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The Metaverse for Learning and Education
Maggi (University of Worcester) Savin-Baden
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The Metaverse for Learning and Education
Maggi (University of Worcester) Savin-Baden
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketGreat Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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Virtual Influencers : Identity and Digitality in the Age of Multiple Realities
Esperanza Miyake
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Korea’s Platform Empire : An Emerging Power in the Global Platform Sphere
Seongcheol Kim
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Game Design Deep Dive : Soulslike
Joshua Bycer
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