Naked in the Rideshare : Stories of Gross Miscalculations
Rebecca Shaw
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Format: Book (Hardback)
The Oxford Handbook of Video Game Music and Sound
William (Dean, Dean, Crane School of Music at SUNY Potsdam) Gibbons
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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Supervised and Unsupervised Data Engineering for Multimedia Data
Suman Kumar (Kalinga University, Nayaraipur, India) Swarnkar
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Included : Redefining Accessibility for the World Wide Web
Molly E. Holzschlag
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Format: Book (Hardback)
The YouTube Apparatus
Kevin (Pennsylvania State University) Munger
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Format: Book (Hardback)
Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Format: Book (Hardback)
Digital Visual Art Education : Making, Learning, and Teaching with Digital Media
Robert Sweeny
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Technology is Dead : The Path to a More Human Future
Chris Colbert
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Design History and Culture : Methods and Approaches
Javier Gimeno-Martinez
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Childhood in Animation : Navigating a Secret World
Jane (University of Lincoln, UK) Batkin
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Method, Methodology and Research Design in Artistic Research : Between Solid Routes and Emergent Pathways
Falk Hubner
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Format: Book (Hardback)
Design Technology and Digital Production : An Architecture Anthology
Gabriel Esquivel
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Format: Book (Hardback)
Designing Exoskeletons
Luis Adrian (Autonomous University of Mexico State (UAE Zuniga-Aviles
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Format: Book (Hardback)
What Every Engineer Should Know About Digital Accessibility
Sarah Horton
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Format: Book (Hardback)
The Routledge Handbook of Role-Playing Game Studies
Jose P. (University of Utah, USA) Zagal
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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Format: Book (Hardback)
Sustainable Manufacturing : An Emergence in Industry 4.0
Kamalpreet (Plaksha University, India) Sandhu
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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