The Routledge Companion to Design Research
Paul A. Rodgers
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Cinema 4D Apprentice : Real-World Skills for the Aspiring Motion Graphics Artist
Kent McQuilkin
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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Graphic Design in Museum Exhibitions : Display, Identity and Narrative
Jona Piehl
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Cartoon Character Animation with Maya : Mastering the Art of Exaggerated Animation
Mr Keith Osborn
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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Vegas Pro 11 Editing Workshop
Douglas Spotted Eagle
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HTML5 : Designing Rich Internet Applications
Matthew David
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The Complete Raw Workflow Guide : How to get the most from your raw images in Adobe Camera Raw, Lightroom, Photoshop, and Elements
Philip (professional photographer with over 25 years of exper Andrews
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Digital Painting in Photoshop
Susan Ruddick Bloom
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Ableton Live 9 : Create, Produce, Perform
Keith (Lecturer at New York University, USA, specializing in Robinson
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Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games
Adam Watkins
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Architectural Rendering with 3ds Max and V-Ray : Photorealistic Visualization
Markus Kuhlo
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The Visual Effects Producer : Understanding the Art and Business of VFX
Charles Finance
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Elemental Magic, Volume I : The Art of Special Effects Animation
Joseph Gilland
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Directing the Story : Professional Storytelling and Storyboarding Techniques for Live Action and Animation
Francis Glebas
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