Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything
Daniel Goldberg
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Procedural Generation in Game Design
Tanya Short
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Video Game Design : Principles and Practices from the Ground Up
Michael Salmond
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Videogames
James (Bath Spa University, UK) Newman
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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20 Goto 10 : 10101001 facts about retro computers
Steven Goodwin
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Handbook of Research on Effective Electronic Gaming in Education
Richard E. Ferdig
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E-Learning Technologies and Evidence-Based Assessment Approaches
Christine Spratt
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Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Richard Van Eck
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Serious Game Design and Development: Technologies for Training and Learning
Jan Cannon-Bowers
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Design and Implementation of Educational Games: Theoretical and Practical Perspectives
Pavel Zemliansky
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