Animate to Harmony : The Independent Animator's Guide to Toon Boom
Adam Phillips
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An Introduction to Unreal Engine 4
Andrew Sanders
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Critical Encounters with Immersive Storytelling
Alke Groppel-Wegener
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Critical Encounters with Immersive Storytelling
Alke Groppel-Wegener
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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Elemental Magic, Volume I : The Art of Special Effects Animation
Joseph Gilland
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How to Make Animated Films : Tony White's Complete Masterclass on the Traditional Principals of Animation
Tony White
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Force: Character Design from Life Drawing
Mike Mattesi
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Character Mentor : Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
Tom Bancroft
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Character Mentor : Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
Tom Bancroft
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The Fantasy Sport Industry : Games within Games
Andrew Billings
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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation
Kenny Roy
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Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Nancy Beiman
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Simplifying Perspective : A Step-by-Step Guide for Visual Artists
Robert Pastrana
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Translation and Localisation in Video Games : Making Entertainment Software Global
Miguel A. Bernal-Merino
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