Game Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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What UX is Really About : Introducing a Mindset for Great Experiences
Celia Hodent
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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Directing for Animation : Everything You Didn't Learn in Art School
Tony Bancroft
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Rowland B. Wilson’s Trade Secrets : Notes on Cartooning and Animation
Rowland Wilson
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3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film
Andrew Gahan
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Tony White's Animator's Notebook : Personal Observations on the Principles of Movement
Tony White
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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MoCap for Artists : Workflow and Techniques for Motion Capture
Midori Kitagawa
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Designing Sound for Animation
Robin S. Beauchamp
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Designing Sound for Animation
Robin S. Beauchamp
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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How to Cheat in Adobe Flash CC : The Art of Design and Animation
Chris Georgenes
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The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces
Scott Lukas
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The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces
Scott Lukas
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Getting Started in 3D with Maya : Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins
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Basics Animation 03: Drawing for Animation
Paul Wells
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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