Dark Souls Trilogy Compendium 25th Anniversary Edition
Future Press
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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FromSoftware
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketGame Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy Fullerton
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy Fullerton
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The Art Of Fallout 4
Bethesda Softworks
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Dragon Age: The World Of Thedas Volume 2
Bioware
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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
Celia (Epic Games, Cary, North Carolina, USA) Hodent
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Add to BasketThe Art Of Fire Emblem : Awakening
Various
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Add to BasketGame Anim : Video Game Animation Explained
Jonathan, O.B.E. Cooper
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Ian Millington
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Add to BasketProcedural Storytelling in Game Design
Tanya X. Short
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Michael Sellers
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Add to BasketMusic In Video Games : Studying Play
K.J. Donnelly
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Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories
Josiah Lebowitz
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Add to BasketGame Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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Pac-Man: Birth of an Icon
Arjan Terpstra
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Music In Video Games : Studying Play
K.J. Donnelly
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Music In Video Games : Studying Play
K.J. Donnelly
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Add to Basket3ds Max Modeling for Games: Volume II : Insider’s Guide to Stylized Modeling
Andrew Gahan
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Add to BasketThe Video Game Theory Reader 2
Bernard (University of Montreal, Canada) Perron
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