Oculus Rift in Action
Bradley Davis
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Add to BasketGames User Research
Anders (Veteran Data Scientist, Veteran Data Scientist, Unive Drachen
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Add to BasketReverse Design : Super Mario World
Patrick Holleman
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Once Upon a Pixel : Storytelling and Worldbuilding in Video Games
Eddie Paterson
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Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Character Behavior
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Add to BasketBeginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Abhishek Kumar
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Multiplayer Game Programming : Architecting Networked Games
Sanjay Madhav
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Cambridge International AS & A Level Digital Media and Design Student’s Book
Philip Veal
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The Well-Played Game : A Player's Philosophy
Bernard De Koven
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Developer's Dilemma : The Secret World of Videogame Creators
Casey O'Donnell
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Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System
Dominic Arsenault
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The Media Snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
Carl Therrien
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Game Usability : Advancing the Player Experience
Katherine Isbister
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£36.55
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The Play Versus Story Divide in Game Studies : Critical Essays
Matthew Wilhelm Kapell
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£36.59
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Add to BasketVideo Games and the Mind : Essays on Cognition, Affect and Emotion
Bernard Perron
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Add to BasketBreaking Out of the Games Industry
Matthew M. White
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The F2P Toolbox : Essential Techniques for Fun, Profitable Game Design
Rob Fahey
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£50.00
£46.35
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Add to BasketThe Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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The Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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