Automotive Manufacturing Processes : A Case Study Approach
G.K. Awari
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Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 2: The Walt Stanchfield Lectures
Walt Stanchfield
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The Game Design Toolbox
Martin Annander
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Add to BasketDouyin, TikTok and China's Online Screen Industry : The Rise of Short-Video Platforms
Chunmeizi Su
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Adobe Creative 3D Workflows : A Designer's Guide to Adobe Substance 3D and Adobe Creative Cloud Integration
Joseph Labrecque
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Adobe Premiere Pro Classroom in a Book 2024 Release
Maxim Jago
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Adobe Premiere Pro Classroom in a Book 2024 Release
Maxim Jago
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The YouTube Apparatus
Kevin (Pennsylvania State University) Munger
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Machine Vision for Industry 4.0 : Applications and Case Studies
Roshani (Pimpri Chinchwad College of Engineering, Pune, India) Raut
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Soft Computing in Materials Development and its Sustainability in the Manufacturing Sector
Amar (Malviya Nat Inst of Tech, Jaipur, India) Patnaik
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Architect's Guide to Microstation
Tom Hernandez
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Multimedia Computing Systems and Virtual Reality
Rajeev (Professor, Dept. of Computer Science and Engineering, Tiwari
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Deeper Learning : A Voice from Laboratory to Classroom
Hang Hu
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What Every Engineer Should Know About Digital Accessibility
Sarah Horton
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Add to BasketCustom Components in Architecture : Strategies for Customizing Repetitive Manufacturing
Dana Gulling
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Add to BasketIntroduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Add to BasketDesigning Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Game AI Uncovered : Volume Two
Paul Roberts
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Add to BasketPodcasting as an Intimate Medium
Alyn (University of Leipzig, Germany) Euritt
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer!
Aaron Langille
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