Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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James (Bath Spa University, UK) Newman
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Add to BasketGame Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Add to BasketEmbedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Add to BasketGame Design Deep Dive : Role Playing Games
Joshua Bycer
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Add to BasketThe Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals
J. (Mediadesign University of Applied Sciences, Duesseldorf, G Martin
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Add to BasketDigital Character Creation for Video Games and Collectibles
Samuel King
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Add to BasketThe Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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Grant Tavinor
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Add to BasketGame AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Add to BasketNarrative Design : The Craft of Writing for Games
Michael Breault
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Add to BasketApproaching a Pedagogy of Game Writing
Seth (George Mason University, USA) Hudson
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Multiplayer Game Programming : Architecting Networked Games
Sanjay Madhav
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Passion and Play : A Guide to Designing Sexual Content in Games
Michelle Clough
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