Flash + After Effects : Add Broadcast Features to Your Flash designs
Chris (Computer Graphics Designer; Professor, Rochester Insti Jackson
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How to Make Animated Films : Tony White's Complete Masterclass on the Traditional Principals of Animation
Tony White
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Getting Started in 3D with 3ds Max : Model, Texture, Rig, Animate, and Render in 3ds Max
Ted Boardman
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Motion Graphic Design : Applied History and Aesthetics
Jon Krasner
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Character Mentor : Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
Tom Bancroft
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Character Mentor : Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
Tom Bancroft
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The Fantasy Sport Industry : Games within Games
Andrew Billings
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The Culturally Customized Web Site
Nitish Singh
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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation
Kenny Roy
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Return on Engagement : Content Strategy and Web Design Techniques for Digital Marketing
Tim Frick
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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Translation and Localisation in Video Games : Making Entertainment Software Global
Miguel A. Bernal-Merino
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The Routledge Companion to Design Research
Paul A. Rodgers
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Cinema 4D Apprentice : Real-World Skills for the Aspiring Motion Graphics Artist
Kent McQuilkin
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The Art of Producing : How to Create Great Audio Projects
David Gibson
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GPU Pro 360 Guide to Geometry Manipulation
Wolfgang Engel
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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