Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques
Jason (Jason Patnode teaches modeling and animation at The Ac Patnode
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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An Introduction to Unreal Engine 4
Andrew Sanders
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Animate to Harmony : The Independent Animator's Guide to Toon Boom
Adam Phillips
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Face It : A Visual Reference for Multi-ethnic Facial Modeling
Patricia Beckmann Wells
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The Art of Producing : How to Create Great Audio Projects
David Gibson
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GPU Pro 360 Guide to Geometry Manipulation
Wolfgang Engel
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Building Product Models : Computer Environments, Supporting Design and Construction
Charles M (Consultant, Atlanta, Georgia, USA) Eastman
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Translation and Localisation in Video Games : Making Entertainment Software Global
Miguel A. Bernal-Merino
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The Routledge Companion to Design Research
Paul A. Rodgers
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Cinema 4D Apprentice : Real-World Skills for the Aspiring Motion Graphics Artist
Kent McQuilkin
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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation
Kenny Roy
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Nancy Beiman
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Procedural Generation in Game Design
Tanya Short
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Return on Engagement : Content Strategy and Web Design Techniques for Digital Marketing
Tim Frick
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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Vegas Pro 11 Editing Workshop
Douglas Spotted Eagle
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HTML5 : Designing Rich Internet Applications
Matthew David
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