Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Game AI Uncovered : Volume Two
Paul Roberts
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Add to BasketThe Routledge Companion to Copyright and Creativity in the 21st Century
Michelle Bogre
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The YouTube Apparatus
Kevin (Pennsylvania State University) Munger
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Adobe Creative 3D Workflows : A Designer's Guide to Adobe Substance 3D and Adobe Creative Cloud Integration
Joseph Labrecque
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Digital Visual Art Education : Making, Learning, and Teaching with Digital Media
Sweeny Robert Sweeny
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Digital Visual Art Education : Making, Learning, and Teaching with Digital Media
Sweeny Robert Sweeny
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Visual Methods for Digital Research : An Introduction
Sabine Niederer
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The Past, Present, and Future of Early Modern Di – Iter at 25
Laura Estill
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Modern Computer Vision with PyTorch : A practical roadmap from deep learning fundamentals to advanced applications and Generative AI
V Kishore Ayyadevara
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The Modern Vulkan Cookbook : A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan
Preetish Kakkar
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Cinematic Photoreal Environments in Unreal Engine 5 : Create captivating worlds and unleash the power of cinematic tools without coding
Giovanni Visai
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Learning Design Patterns with Unity : Craft reusable code with popular software design patterns and best practices in Unity and C#
Harrison Ferrone
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Beginning C++ Game Programming : Learn C++ from scratch by building fun games
John Horton
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The SketchUp Handbook for Interior Design : A step-by-step visual approach to planning, designing, and presenting interior spaces
Rebecca Terpstra
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Autodesk Fusion 360 PCB Black Book (V 2.0.18719)
Gaurav Verma
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Autodesk Fusion 360 PCB Black Book (V 2.0.18719) : (Colored)
Gaurav Verma
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Realizing 3D Animation in Blender : Master the fundamentals of 3D animation in Blender, from keyframing to character movement
Sam Brubaker
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