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Virtual Influencers : Identity and Digitality in the Age of Multiple Realities - Book

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Children, Media, and Pandemic Parenting : Family Life in Uncertain Times - Book

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Born-Digital Texts in the English Language Classroom - Book

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Integrating e-Portfolios into L2 Classrooms : Education for Future - Book

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The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two - Book

The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two

John M. (Toormina, New South Wales, Australia) Blain

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Introduction to Game Analysis - Book

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Transition to Advanced Analytics : Get a Return on Your Analytics Investment - Book

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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set - Book

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To Halt Or Not To Halt? That Is The Question - Book

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A Practical Guide to Data Analysis Using R : An Example-Based Approach - Book

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Web3 : Blockchain, the New Economy, and the Self-Sovereign Internet - Book

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Deep Learning : A Practical Introduction - Book

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Glued to Games : How Video Games Draw Us In and Hold Us Spellbound - Book

Glued to Games : How Video Games Draw Us In and Hold Us Spellbound

Scott Rigby

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£35.00

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Marketing in the Digital Era - Book

Marketing in the Digital Era

Lukasz Sulkowski

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Digital Media as Ambient Therapy : The Ecological Self between Resonance and Alienation - Book

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Corpora and Translation Education : Advances and Challenges - Book

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