Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Add to BasketVideogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Add to BasketLonging, Ruin, and Connection in Hideo Kojima’s Death Stranding
Amy (University of Nevada, USA) M. Green
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Add to BasketGame Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Traveling through Video Games
Tom van Nuenen
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Central and Eastern European Histories and Heritages in Video Games
Michal Mochocki
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Gender, Age, and Digital Games in the Domestic Context
Alison Harvey
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Gender, Age, and Digital Games in the Domestic Context
Alison Harvey
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The GameMaker Standard
David Vinciguerra
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£51.99
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Add to BasketHybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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