Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Engineering Modeling Languages : Turning Domain Knowledge into Tools
Benoit Combemale
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Systems Engineering Guidebook : A Process for Developing Systems and Products
James N (The Aerospace Corporation, Chantilly, Virginia, USA) Martin
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Systems Engineering Guidebook : A Process for Developing Systems and Products
James N (The Aerospace Corporation, Chantilly, Virginia, USA) Martin
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Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
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Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
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Software Engineering for Image Processing Systems
Philip A. (The Pennsylvania State University, Malvern, USA) Laplante
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Thomas (School of Computing, Engineering and Physical Sciences Hainey
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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Thomas (School of Computing, Engineering and Physical Sciences Hainey
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Developing and Securing the Cloud
Bhavani (The University of Texas at Dallas, Richardson, Thuraisingham
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Database and Applications Security : Integrating Information Security and Data Management
Bhavani (The University of Texas at Dallas, Richardson, Thuraisingham
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Database and Applications Security : Integrating Information Security and Data Management
Bhavani (The University of Texas at Dallas, Richardson, Thuraisingham
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Requirements Engineering for Software and Systems
Phillip A. (The Pennsylvania State University, Malvern, USA) Laplante
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Requirements Engineering for Software and Systems
Phillip A. (The Pennsylvania State University, Malvern, USA) Laplante
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