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Elizabeth (principal lecturer in Imaging Science at the Univers Allen
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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Dave Shreiner
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Scalable Continuous Media Streaming Systems : Architecture, Design, Analysis and Implementation
Jack (The Chinese University of Hong Kong) Lee
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Yang (The University of Alabama, Tuscaloosa, USA) Xiao
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Norman (University of the Witwatersrand, Johannesburg) Owen-Smith
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Michael (Principal Technical Writer in the Compaq Visual Fortra Etzel
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Computer Graphics for Java Programmers
Leen (Hogeschool Utrecht, The Netherlands) Ammeraal
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Kassandra (University of the Incarnate Word) Arevalo
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Kassandra (University of the Incarnate Word) Arevalo
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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BIM and Big Data for Construction Cost Management
Weisheng (The University of Hong Kong) Lu
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CMPTR (with CMPTR Online, 1 term (6 months) Printed Access Card)
Katherine (BookTec) Pinard
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Mike (Director of the Entertainment Art Academy based in Sout Mattesi
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BIM and Big Data for Construction Cost Management
Weisheng (The University of Hong Kong) Lu
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