Playful Python Projects : Modeling and Animation
Mozgovoy (The University of Aizu) Maxim
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Learn R : As a Language
Pedro J. (University of Helsinki, Faculty of Biological and En Aphalo
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Learn R : As a Language
Pedro J. (University of Helsinki, Faculty of Biological and En Aphalo
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Developing Web Sites with HTML, CSS and JavaScript
Efrem G. (Rhode Island College, Providence, and Kea Company, Mallach
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Time-variant and Quasi-separable Systems : Matrix Theory, Recursions and Computations
Patrick (Technische Universitat Munchen) Dewilde
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Programming Language Pragmatics
Michael (Professor and past Chair, Computer Science Department, Scott
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Add to BasketMATLAB for Neuroscientists : An Introduction to Scientific Computing in MATLAB
Pascal (New York University, NY, USA) Wallisch
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MATLAB : A Practical Introduction to Programming and Problem Solving
Dorothy C., Ph.D. (Assistant Professor, Department of Mechani Attaway
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Add to BasketModern Fortran Explained : Incorporating Fortran 2018
Michael (Formerly of CERN, Geneva, Switzerland) Metcalf
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Machine Learning : A Constraint-Based Approach
Marco (Department of Information Engineering and Mathematics, Un Gori
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Add to BasketThe Theory and Practice of Writing Music for Games
Steve Horowitz
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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Requirements Engineering for Software and Systems
Phillip A. (The Pennsylvania State University, Malvern, USA) Laplante
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Multicore and GPU Programming : An Integrated Approach
Gerassimos (Professor, Computer Science and Engineering Depart Barlas
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Add to BasketThe Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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A First Guide to Computational Modelling in Physics
Pawel (Wroclaw University of Science and Technology) Scharoch
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Engineering a Compiler
Keith D. (Department of Computer Science, Rice University, Hou Cooper
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Add to BasketEmbedded System Design : Methodologies and Issues
Lawrence J., Ph.D. (Department of Electrical and Computer En Henschen
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Add to BasketEmbedded Systems : ARM Programming and Optimization
Jason D. (Professor of Computer Science and Engineering, Univer Bakos
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Add to BasketGame Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Systems Analysis and Design
Alan (The University of Georgia) Dennis
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