Works of Game : On the Aesthetics of Games and Art
John (Associate Professor of Games and Learning , Parsons The N Sharp
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Acoustic Analyses Using Matlab® and Ansys®
Carl (The University of Adelaide, Australia) Howard
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Getting Started with R : An Introduction for Biologists
Andrew P. (Department of Animal and Plant Science, Universi Beckerman
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Add to BasketThe Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Paul (SDN entrepreneur and founder of multiple successful s Goransson
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Remco van der (Technische Universiteit Eindhoven, The Netherl Hofstad
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Distributed Algorithms : An Intuitive Approach
Wan (Professor of theoretical computer science at the Vrije U Fokkink
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Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
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Add to BasketResonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric (Professor and Director of the MIT Scheller Teacher Educ Klopfer
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Requirements Engineering for Software and Systems
Phillip A. (The Pennsylvania State University, Malvern, USA) Laplante
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Modern Fortran Explained : Incorporating Fortran 2018
Michael (Formerly of CERN, Geneva, Switzerland) Metcalf
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Automating Open Source Intelligence : Algorithms for OSINT
Robert (Research Fellow at the Internet Commerce Security Labo Layton
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Add to BasketReal-World Algorithms : A Beginner's Guide
Panos (Athens University of Economics and Business) Louridas
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Machine Learning : A Constraint-Based Approach
Marco (Department of Information Engineering and Mathematics, Un Gori
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Add to BasketMATLAB : A Practical Introduction to Programming and Problem Solving
Dorothy C., Ph.D. (Assistant Professor, Department of Mechani Attaway
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Add to BasketEngineering a Compiler
Keith D. (Department of Computer Science, Rice University, Hou Cooper
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Add to BasketProgramming for the Puzzled : Learn to Program While Solving Puzzles
Srini (Professor of Electrical Engineering and Computer Scien Devadas
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Add to BasketGame Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Systems Analysis and Design
Alan (The University of Georgia) Dennis
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Measuring the User Experience : Collecting, Analyzing, and Presenting UX Metrics
Bill (Director, Design and Usability Center, Bentley Universit Albert
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Add to BasketThe Theory and Practice of Writing Music for Games
Steve Horowitz
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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Game Theory Basics
Bernhard (London School of Economics and Political Scienc von Stengel
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