Works of Game : On the Aesthetics of Games and Art
John (Associate Professor of Games and Learning , Parsons The N Sharp
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Random Graphs and Complex Networks
Remco van der (Technische Universiteit Eindhoven, The Netherl Hofstad
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Type Theory and Formal Proof : An Introduction
Rob (Technische Universiteit Eindhoven, The Netherlands) Nederpelt
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Elements of Causal Inference : Foundations and Learning Algorithms
Jonas (Associate Professor of Statistics, University of Copenh Peters
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Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
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Add to BasketQuantum Key Distribution : An Introduction with Exercises
Ramona Wolf
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Add to BasketHow College Students Manage Their Time : The Complete Guide to College Success: Learn Time Management Skills and Lead a Stress-Free Life
Erika Wolf
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Distributed Algorithms : An Intuitive Approach
Wan (Professor of theoretical computer science at the Vrije U Fokkink
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Requirements Engineering for Software and Systems
Phillip A. (The Pennsylvania State University, Malvern, USA) Laplante
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Getting Started with R : An Introduction for Biologists
Andrew P. (Department of Animal and Plant Science, Universi Beckerman
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Add to BasketResonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric (Professor and Director of the MIT Scheller Teacher Educ Klopfer
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Add to BasketModern Fortran Explained : Incorporating Fortran 2018
Michael (Formerly of CERN, Geneva, Switzerland) Metcalf
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Learn Data Analysis with Python : Lessons in Coding
A.J. Henley
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Add to BasketMake: Lego and Arduino Projects : Projects for extending MINDSTORMS NXT with open-source electronics
John Baichtal
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Make: Lego and Arduino Projects : Projects for extending MINDSTORMS NXT with open-source electronics
John Baichtal
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Machine Learning : A Constraint-Based Approach
Marco (Department of Information Engineering and Mathematics, Un Gori
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Add to BasketEngineering a Compiler
Keith D. (Department of Computer Science, Rice University, Hou Cooper
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Add to BasketGame Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Systems Analysis and Design
Alan (The University of Georgia) Dennis
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Real-World Algorithms : A Beginner's Guide
Panos (Athens University of Economics and Business) Louridas
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MATLAB : A Practical Introduction to Programming and Problem Solving
Dorothy C., Ph.D. (Assistant Professor, Department of Mechani Attaway
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Add to BasketProgramming for the Puzzled : Learn to Program While Solving Puzzles
Srini (Professor of Electrical Engineering and Computer Scien Devadas
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