Advanced Graphics Programming Using OpenGL
Tom McReynolds
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An Introduction to Ray Tracing
Andrew S. Glassner
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Radiosity and Realistic Image Synthesis
Michael F. Cohen
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Texturing and Modeling : A Procedural Approach
David S. Ebert
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Document Imaging : Computer Meets Press
Jurgen Schonhut
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Advances in Computer Graphics : Images: Synthesis, Analysis, and Interaction
Gerald Garcia
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Visualization in Scientific Computing
Michel Grave
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Object-Oriented Programming for Graphics
Chris Laffra
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Visual Computing : The Integration of Computer Graphics, Visual Perception and Imaging
Markus Gro
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Photorealistic Rendering Techniques
Georgios Sakas
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Virtual Crowds : Steps Toward Behavioral Realism
Mubbasir Kapadia
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An Introduction to Verification of Visualization Techniques
Tiago Etiene
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Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann
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Heterogeneous Spatial Data : Fusion, Modeling, and Analysis for GIS Applications
Giuseppe Patane
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Geometric Continuity of Curves and Surfaces
Przemyslaw Kiciak
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Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar
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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Ken Anjyo
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An Introduction to Laplacian Spectral Distances and Kernels : Theory, Computation, and Applications
Giuseppe Patane
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Stochastic Partial Differential Equations for Computer Vision with Uncertain Data
Tobias Preusser
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Virtual Material Acquisition and Representation for Computer Graphics
Dar'ya Guarnera
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Design, Representations, and Processing for Additive Manufacturing
Marco Attene
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Cloth Simulation for Computer Graphics
Tuur Stuyck
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