Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketTabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketPodcasting as an Intimate Medium
Alyn (University of Leipzig, Germany) Euritt
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Motion Illustration : How to Use Animation Techniques to Make Illustrations Move
Adam (Milwaukee Institute of Art & Design, USA) Osgood
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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£35.99
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Add to BasketComputer Animation : Algorithms and Techniques
Rick (Professor Emeritus, Department of Computer Science and E Parent
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Motion Graphics : Principles and Practices from the Ground Up
Ian , University of Central Lancashire Crook
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£32.99
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Add to BasketThe Moving Image Workshop : Introducing animation, motion graphics and visual effects in 45 practical projects
Heather D. (University of North Carolina, USA) Freeman
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Add to BasketSecrets of the Animator
Julia (Main Point of Contact: Celis Revechids of Editions Pyra Peguet
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Add to BasketAnimation: A World History : Volume I: Foundations - The Golden Age
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketFrame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition
Tom (Rochester Institute of Technology, New York, USA) Gasek
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Add to BasketImmersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Add to BasketVideogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Add to BasketAnimation: A World History : Volume III: Contemporary Times
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketLonging, Ruin, and Connection in Hideo Kojima’s Death Stranding
Amy (University of Nevada, USA) M. Green
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Add to BasketPrinciples of Game Audio and Sound Design : Sound Design and Audio Implementation for Interactive and Immersive Media
Jean-Luc (New York University, Berklee College of Music) Sinclair
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Add to BasketPosthuman Gaming : Avatars, Gamers, and Entangled Subjectivities
Poppy (Birmingham City University, UK) Wilde
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