Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Adobe After Effects CS6 Digital Classroom
Jerron Smith
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Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques
Mark Christiansen
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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Adobe After Effects CS6 Digital Classroom
Jerron Smith
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Penny (Associate Professor, Bond University; Winner of the 201 de Byl
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