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Composition for the 21st 1/2 century, Vol 2 : Characters in Animation - eBook

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Composition for the 21st 1/2 Century, 2 Volume set - Book

Composition for the 21st 1/2 Century, 2 Volume set

Thomas Paul Thesen

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Stop Motion: Craft Skills for Model Animation - eBook

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 - eBook

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Animation Production : Documentation and Organization - eBook

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Practical Algorithms for 3D Computer Graphics - eBook

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Pervasive Games : Theory and Design - eBook

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Reel Success : Creating Demo Reels and Animation Portfolios - eBook

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An Essential Introduction to Maya Character Rigging - eBook

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An Essential Introduction to Maya Character Rigging - eBook

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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - eBook

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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - eBook

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Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996 - eBook

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Introduction to Computer Graphics : A Practical Learning Approach - eBook

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Design and Implementation of 3D Graphics Systems - eBook

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