Composition for the 21st 1/2 century, Vol 2 : Characters in Animation
Thomas Paul Thesen
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Composition for the 21st 1/2 Century, 2 Volume set
Thomas Paul Thesen
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Penny (Associate Professor, Bond University; Winner of the 201 de Byl
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Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Penny (Associate Professor, Bond University; Winner of the 201 de Byl
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
Ronan Boulic
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Introduction to Computer Graphics : A Practical Learning Approach
Fabio (Institute of Information and Science Technologies, C Ganovelli
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda (Institute of Pure and Applied Mathematics, Ri Gomes
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