How Things Work : The Technology Edition
Charles F. Bowman
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How Things Work : The Technology Edition
Charles F. Bowman
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How to Cheat in Maya 2017 : Tools and Techniques for Character Animation
Paul Naas
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How to Cheat in Maya 2017 : Tools and Techniques for Character Animation
Paul Naas
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How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast
Michael McCarthy
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Graphics Chips (Component of Graphics Hardware)
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Turbomachinery Performance Analysis
R. I. Lewis
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Adaptive Computing in Design and Manufacture VI
I.C. Parmee
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Structural Design via Optimality Criteria : The Prager Approach to Structural Optimization
George I. N. Rozvany
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Adobe Premiere Pro Studio Techniques
Jeff I. Greenberg
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Adobe Premiere Pro Studio Techniques
Jeff I. Greenberg
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Modeling Uncertainty with Fuzzy Logic : With Recent Theory and Applications
Asli Celikyilmaz
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Video Object Extraction and Representation : Theory and Applications
I-Jong Lin
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On-Chip Inductance in High Speed Integrated Circuits
Yehea I. Ismail
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Optimal VLSI Architectural Synthesis : Area, Performance and Testability
Catherine H. Gebotys
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Direct Digital Synthesizers : Theory, Design and Applications
Jouko Vankka
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