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3D Motion Graphics for 2D Artists : Conquering the 3rd Dimension - eBook

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Structural Masonry : An Experimental/ Numerical Basis for Practical Design Rules (CUR Report 171) - eBook

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Structural Masonry : An Experimental/ Numerical Basis for Practical Design Rules (CUR Report 171) - eBook

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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - eBook

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Modeling Human and Organizational Behavior : Application to Military Simulations - eBook

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Modeling Human and Organizational Behavior : Application to Military Simulations - eBook

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Title Sequences as Paratexts : Narrative Anticipation and Recapitulation - eBook

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Title Sequences as Paratexts : Narrative Anticipation and Recapitulation - eBook

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Practical Algorithms for 3D Computer Graphics - eBook

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Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - eBook

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Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - eBook

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Pervasive Games : Theory and Design - eBook

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Commercial Multimedia Technologies for Twenty-First Century Army Battlefields : A Technology Management Strategy - eBook

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Introduction to Computer Graphics : A Practical Learning Approach - eBook

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Introduction to Computer Graphics : A Practical Learning Approach - eBook

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BIM and Big Data for Construction Cost Management - eBook

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The Video Editor's Guide to Soundtrack Pro : Workflows, Tools, and Techniques - eBook

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The Video Editor's Guide to Soundtrack Pro : Workflows, Tools, and Techniques - eBook

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