Design in Motion : Applying Design Principles to Filmmaking
Penny (London College of Communication, UK) Hilton
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Add to BasketAbleton Live 9 : Create, Produce, Perform
Keith (Lecturer at New York University, USA, specializing in Robinson
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Frame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition
Tom (Rochester Institute of Technology, New York, USA) Gasek
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Add to BasketPractical Audio Amplifier Circuit Projects
Andrew (ISO 9000 Quality Assurance Manager for Conexant Syste Singmin
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Aylish (University of Kent, UK) Wood
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Add to BasketVideogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Add to BasketAnimation: A World History : Volume III: Contemporary Times
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketMeasuring the User Experience : Collecting, Analyzing, and Presenting UX Metrics
Bill (Director, Design and Usability Center, Bentley Universit Albert
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Add to BasketBlender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
Amy (University of Nevada, USA) M. Green
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Add to BasketIntroduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Add to BasketElegant Design : A Designer’s Guide to Harnessing Aesthetics
Luca (St. John's University, USA) Iandoli
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Add to BasketPrinciples of Game Audio and Sound Design : Sound Design and Audio Implementation for Interactive and Immersive Media
Jean-Luc (New York University, Berklee College of Music) Sinclair
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Add to BasketStory Mode : The Creative Writer's Guide to Narrative Video Game Design
Professor Julialicia (Assistant Professor, University of Wiscons Case
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Design Science Research Methods and Patterns : Innovating Information and Communication Technology, 2nd Edition
Vijay K. Vaishnavi
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Flash + After Effects : Add Broadcast Features to Your Flash designs
Chris (Computer Graphics Designer; Professor, Rochester Insti Jackson
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BIM Teaching and Learning Handbook : Implementation for Students and Educators
M. Reza Hosseini
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Add to BasketGetting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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