Bot-mimicry in Digital Literary Culture : Imitating Imitative Software
Malthe Stavning (VIA University College) Erslev
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Anna (Florida Institute of Technology) Muenchrath
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China's eBook Evolution : Disruptive Models and Emerging Book Cultures
Xiang (University of Sydney) Ren
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Integrating Artificial and Human Intelligence through Agent Oriented Systems Design
Michael E. Miller
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Codes and Ciphers of the Civil War
William F Friedman
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Church Privacy Who Cares? You! : Simple Ways Anyone Can Feed the Flocks, Starve Risks, and Ditch Liabilities
Grace Buckler
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Church Privacy Who Cares? You! : Simple Ways Anyone Can Feed the Flocks, Starve Risks, and Ditch Liabilities
Grace Buckler
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PC Engine: The Box Art Collection
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Game Boy: The Box Art Collection
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iMind : Artificial and Real Intelligence
Mohamed I. Elmasry
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Mathematical Modeling of the Learning Curve : A Laboratory Manual and Source Book
Charles I. Abramson
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Mathematical Modeling of the Learning Curve : A Laboratory Manual and Source Book
Charles I. Abramson
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Computational Knowledge Vision : The First Footprints
Wenbo (Associate Professor, School of Computer Science and Arti Zheng
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How Do I Do That in Photoshop? : The Quickest Ways to Do the Things You Want to Do, Right Now!
Scott Kelby
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Add to BasketSNES/Super Famicom: A Visual Compendium
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The SNES Pixel Book
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Neogeo: A Visual History
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How to See the World
Nicholas Mirzoeff
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Add to BasketNES/Famicom: A Visual Compendium
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The Art of Death Stranding
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The Art of Point-and-Click Adventure Games
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Super Famicom: The Box Art Collection
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