Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Role-play as a Heritage Practice : Historical Larp, Tabletop RPG and Reenactment
Michal Mochocki
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Smart Cities at Play: Technology and Emerging Forms of Playfulness
Konstantinos Papangelis
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Smart Cities at Play: Technology and Emerging Forms of Playfulness
Konstantinos Papangelis
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Playing Smart : On Games, Intelligence, and Artificial Intelligence
Julian Togelius
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Play/Write : Digital Rhetoric, Writing Games
Douglas Eyman
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Play/Write : Digital Rhetoric, Writing Games
Douglas Eyman
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Come, Let's Play : Scenario-Based Programming Using LSCs and the Play-Engine
David Harel
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Learn to Play : Designing Tutorials for Video Games
Matthew M. White
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Learn to Play : Designing Tutorials for Video Games
Matthew M. White
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Passion and Play : A Guide to Designing Sexual Content in Games
Michelle Clough
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Passion and Play : A Guide to Designing Sexual Content in Games
Michelle Clough
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