Computer Animation : Algorithms and Techniques
Rick Parent
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Digital Modeling of Material Appearance
Julie Dorsey
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Mathematical Optimization in Computer Graphics and Vision
Luiz Velho
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In Silico : 3D Animation and Simulation of Cell Biology with Maya and MEL
Jason Sharpe
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The Art of Pere Joan : Space, Landscape, and Comics Form
Benjamin Fraser
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Graphics Gems V (Macintosh Version)
Alan W. Paeth
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Texturing and Modeling : A Procedural Approach
David S. Ebert
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The King of Bangkok
Claudio Sopranzetti
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Virtual Crowds : Steps Toward Behavioral Realism
Mubbasir Kapadia
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Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann
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Geometric Continuity of Curves and Surfaces
Przemyslaw Kiciak
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Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar
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Virtual Material Acquisition and Representation for Computer Graphics
Dar'ya Guarnera
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Design, Representations, and Processing for Additive Manufacturing
Marco Attene
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Cloth Simulation for Computer Graphics
Tuur Stuyck
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Sound Synthesis, Propagation, and Rendering
Liu Shiguang
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Information Theory Tools for Image Processing
Miquel Feixas
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Mathematical Tools for Shape Analysis and Description
Silvia Biasotti
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Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe
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Geometric Modeling: Theory and Practice : The State of the Art
Wolfgang Straer
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Document Imaging : Computer Meets Press
Jurgen Schonhut
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Object-Oriented and Mixed Programming Paradigms : New Directions in Computer Graphics
Peter Wisskirchen
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Advances in Computer Graphics V
Werner Purgathofer
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