Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Miscommunicating the COVID-19 Pandemic : An Asian Perspective
Ran (The Chinese University of Hong Kong) Wei
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An Introduction to NURBS : With Historical Perspective
David F. (The United States Naval Academy, Annapolis, Maryland Rogers
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Computer Animation Complete : All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Rick (Professor Emeritus, Department of Computer Science and E Parent
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£56.99
Available to Order - This title is available to order, with delivery expected within 2 weeks
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